

This does not include temporary distractions from his course of action, only pressure that might cause him to abandon or change his goals altogether.
#Virtues and vices list cofd code
The "right thing" can be defined by the letter or spirit of a particular code of conduct, whether it be the United States penal code or a biblical Commandment.Ĭore: Your character regains all spent Willpower points whenever he withstands overwhelming or tempting pressure to alter his goals. My revision takes the idea from "Justice" (below), but applies it to convincing an NPC: Once per story, your character regains all spent Willpower points whenever he convinces someone else to do the right thing at risk of personal loss or setback.

Too vague! What does "forge meaning" even mean? If this is more than "fair use" allows, please let me know, and I'll copy the text from the WoD wiki instead.Ĭore: Your character regains all spent Willpower points whenever he is able to forge meaning from chaos and tragedy. I'm going to be copying some text from the core new World of Darkness book, for the purpose of discussion and comparison. So, I'd like to talk about which Virtues & Vices need revision, and also present my ideas for revising some of them. Some of them are too vague, while others seem to encourage the kind of flawed characters which I do not like - as in, the kind of characters which I do not want to see in my games, ever. However, some of the specific implementations do not work to my satisfaction. They're an occasional mechanical reward for role-playing, and they can be used to justify some kinds of flawed characters which I like. I generally like the idea behind Virtues & Vices.
